$ load scene("about")
I build immersive 2D & 3D worlds with Unity and C#, focusing on optimized gameplay mechanics, robust architecture, and clean, performant code.
My toolkit includes Unity's URP, multiplayer networking (Netcode), AI behavior trees, physics systems, and shader development.
$ initialize_level("projects")
Ninja Hattori Mobile Game
Contributed to core gameplay mechanics and performance profiling for Android. Reduced build size and improved frame rates on low-end devices.
Kids Age - Learning App
Implemented several interactive learning modules for an international audience, including letter tracing and object counting, ensuring a responsive and child-friendly UI.
Word Hoot - Word Game
Developed core puzzle logic and the level progression system for this word-finding game with over 100 challenging levels.
First-Person PC Horror Game
Prototyping complex systems from scratch, featuring an AI behavior tree for enemy logic and a dynamic lighting engine for atmosphere.
Unpublished & Game Jam Projects
Beyond published titles, I have developed numerous prototypes exploring diverse genres, from physics-based puzzlers to narrative experiments, sharpening my rapid prototyping and creative problem-solving skills.
$ render_timeline("experience")
QA Engineer
Game Developer and QA Engineer
Game Development Intern
Bakery Assistant
Kitechen Helper
Call Canter
$ start("get_in_touch")
I'm always open to discussing new projects, creative ideas, or opportunities with an ambitious team.